Networking with the Volley Library


Volley is a library that makes networking for Android apps easier and most importantly, faster. Volley Library was announced by Ficus Kirkpatrick at Google I/O '13! It was first used by the Play Store team in Play Store Application and then they released it as an Open Source Library.

Why Volley?

  • Volley can pretty much do everything with that has to do with Networking in Android.
  • Volley automatically schedules all network requests such as fetching responses for image from web.
  • Volley provides transparent disk and memory caching.
  • Volley provides powerful cancellation request API for canceling a single request or you can set blocks of requests to cancel.
  • Volley provides powerful customization abilities.
  • Volley provides debugging and tracing tools.

Setup Volley

Adding Volley to our app/build.gradle file:

dependencies {
    compile ''

And add the internet permission in AndroidManifest.xml:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android=""
    android:versionName="1.0" >
   <!-- Add permissions here -->
   <uses-permission android:name="android.permission.INTERNET" /> 
   <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />


How to use Volley?

Volley has two classes that you will have to deal with:

  1. RequestQueue - Requests are queued up here to be executed
  2. Request (and any extension of it) - Constructing an network request

A Request object comes in three major types:

  • JsonObjectRequest — To send and receive JSON Object from the server
  • JsonArrayRequest — To receive JSON Array from the server
  • ImageRequest - To receive an image from the server
  • StringRequest — To retrieve response body as String (ideally if you intend to parse the response by yourself)

Constructing a RequestQueue

All requests in Volley are placed in a queue first and then processed, here is how you will be creating a request queue:

public MainActivity extends Activity {
	private RequestQueue mRequestQueue;

	protected void onCreate(Bundle savedInstanceState) {
		// ...
		mRequestQueue = Volley.newRequestQueue(this);

Creating a Singleton Queue

See this guide for creating a singleton to use for sending requests.

Accessing JSON Data

After this step you are ready to create your Request objects which represents a desired request to be executed. Then we add that request onto the queue.

public class MainActivity extends Activity {
	private RequestQueue mRequestQueue;

        // ...

	private void fetchJsonResponse() {
		// Pass second argument as "null" for GET requests
		JsonObjectRequest req = new JsonObjectRequest(Request.Method.GET, "", null,
		    new Response.Listener<JSONObject>() {
		        public void onResponse(JSONObject response) {
		            try {
		                String result = "Your IP Address is " + response.getString("ip");
		                Toast.makeText(MainActivity.this, result, Toast.LENGTH_SHORT).show();
		            } catch (JSONException e) {
		    }, new Response.ErrorListener() {
		        public void onErrorResponse(VolleyError error) {
		            VolleyLog.e("Error: ", error.getMessage());

		/* Add your Requests to the RequestQueue to execute */

And that will execute the request to the server and respond back with the result as specified in the Response.Listener callback. For a more detailed look at Volley, check out this volley tutorial.

Canceling Requests

You can tag a request with:

StringRequest stringRequest = ...;
RequestQueue mRequestQueue = ...;

// Set the tag on the request.

// Add the request to the RequestQueue.

You can now cancel all requests with this tag using the cancelAll on the request queue:

protected void onStop() {
    if (mRequestQueue != null) {


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