Volley is a library that makes networking for Android apps easier and most importantly, faster. Volley Library was announced by Ficus Kirkpatrick at Google I/O '13. It was first used by the Play Store team in Play Store Application and then they released it as an open source library. Although it is part of the Android Open Source Project (AOSP), Google announced in January 2017 that Volley will move to a standalone library.
Adding Volley to our app/build.gradle
file:
dependencies {
implementation 'com.android.volley:volley:1.1.0'
}
And add the internet permission in AndroidManifest.xml
:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.simplenetworking"
android:versionCode="1"
android:versionName="1.0" >
<!-- Add permissions here -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>
Volley has two classes that you will have to deal with:
RequestQueue
- Requests are queued up here to be executedRequest
(and any extension of it) - Constructing an network requestA Request object comes in three major types:
All requests in Volley are placed in a queue first and then processed, here is how you will be creating a request queue:
public MainActivity extends Activity {
private RequestQueue mRequestQueue;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_screen_layout);
// ...
mRequestQueue = Volley.newRequestQueue(this);
}
}
See this guide for creating a singleton to use for sending requests.
Volley provides the ability to make image requests and receive back as bitmap. You can use this bitmap to set directly onto an ImageView.
ImageRequest imageRequest = new ImageRequest("https://i.imgur.com/Nwk25LA.jpg",
new Response.Listener<Bitmap>() {
@Override
public void onResponse(Bitmap response) {
},
// Image width & height equals 0 means to use the actual size
0, 0,
// ImageView scale type
ImageView.ScaleType.FIT_XY,
// 8 bytes per pixel image
Bitmap.Config.ARGB_8888, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
error.printStackTrace();
}
});
After this step you are ready to create your Request
objects which represents a desired request to be executed. Then we add that request onto the queue.
public class MainActivity extends Activity {
private RequestQueue mRequestQueue;
// ...
private void fetchJsonResponse() {
// Pass second argument as "null" for GET requests
JsonObjectRequest req = new JsonObjectRequest(Request.Method.GET, "http://ip.jsontest.com/", null,
new Response.Listener<JSONObject>() {
@Override
public void onResponse(JSONObject response) {
try {
String result = "Your IP Address is " + response.getString("ip");
Toast.makeText(MainActivity.this, result, Toast.LENGTH_SHORT).show();
} catch (JSONException e) {
e.printStackTrace();
}
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
VolleyLog.e("Error: ", error.getMessage());
}
});
/* Add your Requests to the RequestQueue to execute */
mRequestQueue.add(req);
}
}
And that will execute the request to the server and respond back with the result as specified in the Response.Listener
callback. For a more detailed look at Volley, check out this volley tutorial.
You can tag a request with:
StringRequest stringRequest = ...;
RequestQueue mRequestQueue = ...;
// Set the tag on the request.
stringRequest.setTag(TAG);
// Add the request to the RequestQueue.
mRequestQueue.add(stringRequest);
You can now cancel all requests with this tag using the cancelAll
on the request queue:
@Override
protected void onStop() {
super.onStop();
if (mRequestQueue != null) {
mRequestQueue.cancelAll(TAG);
}
}
Although Volley uses the HttpUrlConnection
interface for networking calls, the OkHttp library can be used instead since it also provides an implementation of this interface:
public class OkHttpStack extends HurlStack {
private final OkHttpClient client;
public OkHttpStack() {
this(new OkHttpClient());
}
public OkHttpStack(OkHttpClient client) {
if (client == null) {
throw new NullPointerException("Client must not be null.");
}
this.client = client;
}
@Override protected HttpURLConnection createConnection(URL url) throws IOException {
return client.open(url);
}
}
You can then generate a request queue:
Volley.newRequestQueue(context, new OkHttpStack());
Follow this gist for more information.
You can enable verbose logging by simplify setting VolleyLog.DEBUG
to be true before issuing network requests:
VolleyLog.DEBUG = true;
You can also activate verbose logging after an app has already been running by typing this command using the Android Debug Shell (ADB):
adb shell setprop log.tag.Volley VERBOSE
The output will show cache hits, queue additions, and network latency calls:
03-13 23:32:11.382 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (1494 ms) [ ] https://i.imgur.com/Nwk25LA.jpg 0x189700ee LOW 1
03-13 23:32:11.382 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (+0 ) [ 1] add-to-queue
03-13 23:32:11.382 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (+85 ) [191] cache-queue-take
03-13 23:32:11.382 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (+107 ) [191] cache-hit
03-13 23:32:11.383 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (+957 ) [191] cache-hit-parsed
03-13 23:32:11.383 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (+0 ) [191] post-response
03-13 23:32:11.383 2565-2565/com.test D/Volley: [1] MarkerLog.finish: (+345 ) [ 1] done