Unit 5 Session 1 (Click for link to problem statements)
Understand what the interviewer is asking for by using test cases and questions about the problem.
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Instantiate an object of the class Pokemon
and then call a method on this instance to perform an action.
1) Create an instance named `squirtle` with name "Squirtle" and types ["Water"] using the Pokemon class constructor.
2) Call the `print_pokemon()` method on the `squirtle` instance to display the properties of the Pokemon.
⚠️ Common Mistakes
squirtle = Pokemon("Squirtle", ["Water"])
squirtle.print_pokemon()